This section describes the use of Athletics and difficulty modifiers. NOTE! Armour & shield modifies all Athletics manoeuvres. I.e. a +1 shield and +3 armour will be a difficulty of 4.
This section describes using Athletics for movement in combat. Typically to change zones, but also to manoeuvre around enemies, stand up from prone, etc.
|Tangled/dense jungle/very cluttered/water to knees||+2|
|Slippery/muddy/wet/water to waist||+2|
|Very Slippery/icy/water to chest||+3|
This section describes using Athletics for special actions in combat. Typically to draw weapon, stand up from prone, etc. Most of these actions can be made as a full action and as such requires NO Athletics check. All special actions use the difficulty of borders and movement and armour, all added together.
|Standing up from prone||+1|
|Other simple actions; open door||+0|
|Other medium actions; unlock a door with a key||+1|
|Other complex actions; tie a knot||+2|
|Put armour on/off||1 turn per point of armour x 5|
|Put Shield on/off(requires other hand free)||1 turn|
|Drop Shield (requires other hand free)||+2|
A character can only do one special action in a round.
NOTE! if the action in question only require movement of hands, example to tie a knot, armour only increase difficulty by one (gloves).
This section describes using Athletics for changing form one zone to another and the zones have an obstacle as a border.
|Easy: Stairs/slope/down rope/short drop||+1|
|Average: Ladder/long jump||+2|
|Hard: Up rope/high jump||+3|
This section describes using Athletics as part of a move and the difficulty to do it with low visibility..
|Darkness, thick smoke/fog||+2|
|Dim light, light smoke/fog||+1|