Nanin is the northernmost of the Yggr tribes. It resides between the Ice Sea and the great ocean. It borders in the north with the barbarian nations of Konar and Yrth, and in the east with Morn, the south with Lessel
Most of Nanin is forested, mainly temperate forest but also some pine forests. Most of the country side is unpopulated and full of dangerous beasts. In the areas to the west the economy is based mainly on farming. In the south east there is quite a lot of mining operations, mainly iron, copper and silver.
This section describes the different regions in Nanin.
|Skoldland||Region north of the Og river up to the border with Konar.|
|Barkland||Central northern region in Nanin.|
|Kiruland||Region to the east, coast to the great ocean.|
|Uddland||Farming region to the west. This is the region around the capital Sarander. It has coast against the Ice Sea. There are some mining in the eastern mountains.|
|Rikland||Farming region to the south west, coast to the Ice Sea and bordering the nation of Morn.|
|Dunland||Farming/fishing region to the west, coast to the Ice Sea.|
|Sivland||Central region in Nanin. Mainly farming but also some mining in the eastern mountains.|
|Torland||Southern region bordering to Lessel. Mainly farming but also quite a lot of trapping and fur trade.|
|Ammarland||Region to the south west. Borders to Morn. This area is cut of from the rest of Nanin by the Askar forest.|
This section describes the different organisations.
|Confessors||Secretive organisations battling the influence of the Dark Ones.|
|Witch Finders||Loosely organised group of people that hunts rouge wizards, occult monsters etc.|